AI Insights · Timothy · October 2025
Boxing Games Performance in Tunisia Q3 2025
Explore the performance trends of the top boxing games in Tunisia during Q3 2025, with data on downloads and active users from Sensor Tower.
In the third quarter of 2025, the top boxing games on a unified platform in Tunisia showed varied performance trends. These insights are based on data from Sensor Tower, providing a comprehensive look at weekly downloads and active user metrics.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES started the quarter with 2.1K downloads, experiencing fluctuations throughout the period. Downloads peaked at 2.4K in early August before declining to 902 by the end of September. Active users followed a similar pattern, starting at 4.9K and peaking at 5.9K, before dropping to 2.9K.
Real Boxing 2 from Vivid Games S.A. began with 2.7K downloads, which decreased to 773 by the end of the quarter. The app's active users showed a decline from 4.2K to 2.1K over the same period.
Kung Fu GYM: Fighting Games by Next Hope saw downloads start at 1.3K, peaking at 1.6K in early July, and ending at 811. Active users for this game were relatively stable, beginning at 13K and seeing a slight dip to 12.3K by the end of September.
Real Boxing – Fighting Game, also by Vivid Games S.A., maintained a steady download rate, starting at 547 and ending with 535. Active users showed slight fluctuations, peaking at 1.7K in late August.
Arm Wrestling Master from GOODROID, Inc. experienced a downward trend in downloads, starting at 1.2K and decreasing to 527. Active users showed a slight increase towards the end of the quarter, reaching 7K.
For further insights and detailed analytics, visit Sensor Tower.